-= LM BEATDOWN INFO & RULES =-

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General Overview: 
The Beatdown is a Q2 LMCTF draft-style league for committed fans looking for serious  5v5 / 4v4 competitive play.  The league will consist of a 10-Round regular season followed by a double elimination playoffs to determine the Season 8 champs.

Registration is USD $50 per player.  At the end of Season 8, the $1,000 prize-pot will be distributed as follows: 

     (i)   $180 per player of the team winning S-08,
     (ii)   $100 per player of the runner-up team,
     (iii)  $100 per player of the team with the most Regular Season Points 


Each "Round" of the regular season will consist of two separate "Game-Nights"; one Game Night per Team, per Round.  The Game-Night is a best of 3 match-up, however, players should expect to play all three maps (approx. 1-1.5 hours each Game Night).

There will be no "set-dates".  Each of the 2 Game Nights per Round will be separately scheduled for a day/time that works for all 10 players involved.  The Season will not progress to the next Round until both Game Nights have been played.      

For all rules and other details, read on.

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Registration 
This is a pay-to-play ($50.00), first come-first serve registration.  Please visit the Register page for further instruction and to see who's already registered. 

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Captains 
Once Registration closes, one captain for each team will be selected.  Captains will consist of comparably skilled players. 

At this stage captains are only required to participate in the draft to select players and form the Season's teams.  They could also come up with a name for their Team and select maps as needed during the playoff rounds.

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The Draft 
Prior to the season, the Captains will participate in a draft during which registered players will be selected and Teams will be formed.

With the idea of fairness in mind, the pick order in each round will vary, such that no Captain will ever pick first in 2 consecutive rounds. 

The league will start the Thursday following the draft / team formations.

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Maplist 
Each Season, an initial list of 30 maps will be selected for the Regular Season.  3 maps will be assigned for each Game Night of the Round. 

In the playoffs, there will be a separate maplist.  each team will be expected to pick 3 maps from the list for each of its playoff rounds.  One will be their 1st choice in the best of three series.  The other 2 are in case the opponents also select the same first choice map and/or are used to select the team's tie-breaker in the event it earns the right to select the third map in the best of three series.

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Match & Discord Voice Channels
We will have two (2) designated match servers:

     --   Erebus:  74.91.125.189:27910 ("Server 1") - Chicago
     --   Nyx:  74.91.125.189:27911 ("Server 2") - Chicago
     --   Aether:  74.91.125.189:27911 ("No Tech Server") - Chicago

We offer Red / Blue Team channels on discord, but teams are free to use whatever they prefer.

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Scheduling
Each team will have one best of 3 match up for each Round.  Game Nights will be separately scheduled and will only take place upon confirmation from all 10 players required for the Game Night.  

Captains will take weekly roll-calls from their respective players.  Participants will be expected to provide their general availability (i.e. YES / NO) for each of the 7 days requested in the Captain's roll-call.  If a Game Night cannot take place that particular week, Captains will continue this weekly roll-call until all 10 players confirm an acceptable date/time.

On Game Night, players will receive an email about the night's match-up with roster confirmations, server details and passwords.

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Match Times 
Each match will be 20 minutes and all matches are subject to the Mercy Rule, see below.

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Determining Team Color 
For games starting on Round 1, the league will assign each team to a team color (red or blue).  After Week 1 and during the Regular Season, the team entering the match that is seeded lower will have the option of picking the team color.

During the playoffs, the visiting team (i.e. the team not choosing the map) decides the team color.

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Best of 3 and the Redemption Option
Games Nights are ultimately a best of 3 match-up where the winning team comes away with 2 regular season points. 

However, should the team win the best of three in the first 2 games, the losing team (and only the losing team) can exercise the Redemption Option

By exercising the Redemption Option, the losing team is challenging the winning team to a match on the third map selected for the Game Night.  Should the winning team refuse the challenge, the losing team will come-away with 0.5 regular season points.

If the winning team accepts the challenge and loses, 0.5 of that Team's 2 points earned from winning the best of 3 will be deducted and given to the team winning that third match.  However, if the winning Team also wins that third map, 0.5 points will be added to the 2 points it already earned, and 0.5 Regular Season points will be deducted from the Team that exercised the Redemption Option and loses that third match.  

!!! NO REDEMPTION OPTION DURING PLAYOFFS !!!

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The No Tech Option
During the regular season each team will be allowed to exercise a "no-tech" option, where the match will be without techs.  Each team will have 3 No-Tech Options that can only be used in the Regular Season.   

If a team exercises the option and wins, +1 additional Regular Season point will be added to their total for the victory; however, if the team exercises the no-tech option and loses, they are docked one point (-1) from its Regular Season totals.

Any unused No-Tech Options remaining at the end of the Regular Season will be lost.  Each team will have 2 new No-Tech Option available to them for use in the Playoffs. 
 

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Double-Elimination Playoffs
Team positioning will be determined by the number of points earned during regular season play.  In Round 1, 1st place will play last place, 2nd place will play 2nd-to-last place and so on and so forth

Each Season, there will be a separate Playoff maplist from which teams will pick three maps in order of preference for each playoff round.  The first map will be its No. 1 pick, while the two others are that team's possible tie-breaker maps.

The higher seeded team can decide whether they want to play their map pick first or second. 

The team picking the map can pick the team color; the other team can pick the server to play.

In the event of a tie after two maps, the team scoring the most caps (or points, if caps are even) will pick the tie-breaker map from the maps selected by the teams that remain.
  

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Mid-game Server Crashes / Time-outs / Disconnections:
We will proceed under the assumption that no one would ever throw a game and willfully disconnect and/or rage-quit; however, we have to address situations where someone times-out after a match has already started.

Unfortunately, the 6.1 server with the updated pause feature is too unstable, so we'll need to stick with Erebus.

If someone times-out / disconnects prior to the five (5) minute mark of the game, we will restart the match (to the extent the person can come back).  If the same person disconnects again prior to the five minute mark of the restart, we will need to reschedule.

If a disconnect occurs after the five minute mark, we will retain the first part and then play another game on the same map with for as close to the amount of time remaining as the ref menu will allow (i.e. 10, 12, 15 mins).  In this case, we will combine the stats from the two games for purposes of determining the winner of the match.

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Sitting Comparably Drafted Players -- Regular Season only.

!!! RULE DOES NOT APPLY.  NO SUBS FOR SEASON 8 !!!
 

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Comparably Drafted Substitutions -- Regular Season only.

!!! RULE DOES NOT APPLY.  NO SUBS FOR SEASON 8 !!!

 

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The Mercy Rule
Although the league is called the "BEATDOWN", all games / matches throughout the competition will be subject to a Mercy Rule. If, at any point in the game, one team is leading by 8 caps, the match will be over.

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Observing
As a general rule, no one except (i) [BEATDOWN]ref and (ii) members of the 2 teams playing in a particular match may observe and match.

When observing a match, players can only observe their respective team by typing the following commands in the console:

--  observe_red
--  observe_blue

Please note
:  it will be impossible to police any rule stating the observers cannot be on the teams' voice communications, so the default position is that this will be allowed.  So  long as observers are observing only their own teammates, they can assist their players with communications calling out what they see while observing.  

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Deviations from Standard Rules
Teams may decide to deviate or modify these rules for particular agreed upon matches; however, no exceptions will be permitted without the league's formal approval.  .  

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Questions / Concerns / Feedback
If you have any questions, comments or general feedback, feel free to contact Seedless.  

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