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General Overview:
The Beatdown is a Q2 LMCTF draft-style league for
committed fans looking for serious 5v5 /
4v4 competitive play. The league will
consist of a 10-Round regular season followed
by a double elimination playoffs to determine
the Season 8 champs.
Registration is USD $50 per player. At the end of
Season 8, the $1,000 prize-pot will be distributed as
follows:
(i) $180 per player of the team winning
S-08,
(ii) $100 per player of the
runner-up team,
(iii) $100 per player of the team with the most
Regular Season Points
Each "Round" of the
regular season will consist of two separate
"Game-Nights"; one Game Night per Team, per Round.
The Game-Night is a best of 3 match-up, however, players
should expect to play all three maps (approx. 1-1.5
hours each Game Night).
There will be no "set-dates". Each of the 2 Game
Nights per Round will be separately scheduled for a
day/time that works for all 10 players involved.
The Season will not progress to the next Round until
both Game Nights have been played.
For all rules and other details, read on. |
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Registration
This is a pay-to-play ($50.00), first come-first
serve registration. Please visit the
Register page for further
instruction and to see who's already registered. |
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Captains
Once
Registration closes, one captain for each team will be
selected. Captains will consist of comparably
skilled players.
At this stage captains are only required to
participate in the draft to select players and form the
Season's teams. They could also come up with a
name for their Team and select maps as needed during the playoff
rounds. |
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The Draft
Prior to the season, the Captains will participate in a draft during which registered players
will be selected and Teams will be formed.
With the idea of fairness in mind, the pick order in
each round will vary, such that no Captain will ever
pick first in 2 consecutive rounds.
The league will start the Thursday
following the draft / team formations. |
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Maplist
Each
Season, an initial list of
30 maps will be
selected for the Regular Season. 3 maps will be
assigned for each Game Night of the Round.
In the playoffs, there will be a separate maplist.
each team will be expected to pick 3 maps from
the list for each of its playoff rounds.
One will be their 1st choice in the best of
three series. The other 2 are in case the
opponents also select the same first choice map
and/or are used to select the team's tie-breaker
in the event it earns the right to select the
third map in the best of three series. |
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Match &
Discord Voice Channels
We will
have two (2) designated match servers:
-- Erebus: 74.91.125.189:27910 ("Server 1")
- Chicago
-- Nyx: 74.91.125.189:27911 ("Server
2")
- Chicago
-- Aether: 74.91.125.189:27911 ("No
Tech Server") - Chicago
We offer Red / Blue Team channels on discord,
but teams are free to use whatever they prefer. |
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Scheduling
Each team will have one best of 3 match up for
each Round. Game Nights will be separately
scheduled and will only take place upon
confirmation from all 10 players required for
the Game Night.
Captains will take weekly roll-calls from their
respective players. Participants will be
expected to provide their general availability
(i.e. YES / NO) for each of the 7 days requested
in the Captain's roll-call. If a Game
Night cannot take place that particular week,
Captains will continue this weekly roll-call
until all 10 players confirm an acceptable
date/time.
On Game Night, players will receive an email
about the night's match-up with roster confirmations,
server details and passwords. |
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Match Times
Each match will be 20 minutes and all matches are
subject to the Mercy Rule, see below. |
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Determining Team
Color
For games
starting on Round 1, the league will assign each team to
a team color (red or blue). After Week 1 and
during the Regular Season, the team entering the
match that is seeded lower will have the option of
picking the team color.
During the playoffs, the visiting team (i.e. the team
not choosing the map) decides the team color. |
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Best
of 3 and the Redemption Option
Games Nights are ultimately a best of 3 match-up
where the winning team comes away with 2 regular
season points.
However, should the team win the best of three
in the first 2 games, the losing team (and only
the losing team) can exercise the
Redemption Option.
By exercising the Redemption Option, the losing
team is challenging the winning team to a match
on the third map selected for the Game Night.
Should the winning team refuse the challenge,
the losing team will come-away with 0.5 regular
season points.
If the winning team accepts the challenge and
loses, 0.5 of that Team's 2 points earned from
winning the best of 3 will be deducted and given
to the team winning that third match.
However, if the winning Team also wins that
third map, 0.5 points will be added to the 2
points it already earned, and 0.5 Regular Season
points will be deducted from the Team that
exercised the Redemption Option and loses that
third match.
!!!
NO REDEMPTION OPTION DURING PLAYOFFS
!!! |
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The No Tech Option
During the regular
season each team will be allowed to exercise a
"no-tech" option, where the match will
be without techs. Each team will have 3
No-Tech Options that can only be used in the
Regular Season.
If a team exercises the option and wins, +1
additional Regular Season point will be added to
their total for the victory;
however, if the team exercises the no-tech
option and loses, they are docked one point (-1)
from its Regular Season totals.
Any unused No-Tech Options remaining at the end
of the Regular Season will be lost. Each
team will have 2 new No-Tech Option available to
them for use in the Playoffs.
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Double-Elimination Playoffs
Team positioning will be determined by the number of
points earned during regular season play. In Round
1, 1st place will play last place, 2nd place will play
2nd-to-last place and so on and so forth
Each Season, there will be a separate Playoff maplist from which
teams will pick three maps in order of preference for
each playoff round. The first map will be its No.
1 pick, while the two others are that team's possible
tie-breaker maps.
The higher seeded team can decide whether they want to
play their map pick first or second.
The team picking the map can pick the team color; the
other team can pick the server to play.
In the event of a tie after two maps, the team scoring
the most caps (or points, if caps are even) will pick
the tie-breaker map from the maps selected by the teams
that remain.
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Mid-game Server
Crashes / Time-outs / Disconnections:
We will proceed under the assumption that no one
would ever throw a game and willfully disconnect
and/or rage-quit; however, we have to address
situations where someone times-out after a match
has already started.
Unfortunately, the 6.1 server with the updated pause
feature is too unstable, so we'll need to stick with
Erebus.
If someone times-out / disconnects prior to the five (5)
minute mark of the game, we will restart the match (to
the extent the person can come back). If the same
person disconnects again prior to the five minute mark
of the restart, we will need to reschedule.
If a disconnect occurs after the five minute mark, we
will retain the first part and then play another
game on the same map with for as close to the amount of
time remaining as the ref menu will allow (i.e. 10, 12,
15 mins). In this case, we will combine the stats
from the two games for purposes of determining
the winner of the match. |
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Sitting Comparably Drafted Players
-- Regular Season only.
!!!
RULE DOES NOT APPLY. NO SUBS FOR SEASON 8
!!!
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Comparably
Drafted Substitutions
-- Regular Season only.
!!!
RULE DOES NOT APPLY. NO SUBS FOR SEASON 8
!!!
|
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The Mercy
Rule
Although the league is called the "BEATDOWN", all games
/ matches throughout the competition will be
subject to a Mercy Rule. If, at any point in the game, one
team is leading by 8 caps, the match will be over. |
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Observing
As a
general rule, no one except (i) [BEATDOWN]ref and (ii)
members of the 2 teams playing in a particular match may
observe and match.
When observing a match, players can only observe their
respective team by typing the following commands in the
console:
-- observe_red
-- observe_blue
Please note:
it will be impossible to police any rule stating the
observers cannot be on the teams' voice communications,
so the default position is that this will be allowed.
So long as observers are observing only their own
teammates, they can assist their players with
communications calling out what they see while
observing.
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Deviations
from Standard Rules
Teams may decide to deviate or modify these rules for
particular agreed upon matches; however, no exceptions
will be permitted without the league's formal approval. .
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Questions /
Concerns / Feedback
If you have any questions, comments or general feedback,
feel free to contact
Seedless.
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